Archive for the ‘Scenery’ Category

Ork Workshop

Posted: December 31, 2010 in Gorkamorka, Scenery, Tabletop Gaming
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For my Gorkamorka board I will not need that much scenery, what with it being a barren world and all. I did like the idea of having a couple of buildings though, occupying 1/6 to 1/4 of the board or at least making it appear filled. All that would then be required would be some rocks and perhaps a hill for vehicles to bound over.

My first building was a Small Ork Hut with a Squigg pen. It would perhaps be a mobs ammo or weapons store as well as their food store. I wanted the second building to be larger than the first so I came upon the idea of having a garage or workshop with an adjoining smaller building for hammocks, bunks or just for the orks to sleep on the floor. I wanted this building to be a kind of square within a square, with two squares overlapping 1/4 of their area. The workshop half would be the complete half and slightly taller than the bunk room.

Both squares were to be 150mm by 150mm which is the same as the long side of the smaller building. This gives an effective 225mm by 225mm footprint versus the 150mm by 150mm footprint of the smaller building. The walls on the bunk room were to be the same height (75mm) as the smaller building with the workshop being 150mm tall but with a sloping roof going down to 100mm. I cut the 150mm by 150mm section then just drew on it until I saw a slope which looked about right. I was going to make this building big enough to park my Trukk but even the one out of the box would have needed a workshop 200mm by 180mm and the custom one I planned would have been even bigger. I therefore decided just to make it a workshop as apposed to a garage with car ramps etc. The first cut pieces are shown below:

First Cut

From the basic wall shapes I cut the two 150mm square walls of the garage to have the sloping roof down to 100m tall at its low point. I then used a stanley knife to cut out the windows and the doors. On the smaller windows which are completely enclosed by wall this can be quite difficult. If I had some kind of say it would be easier but I had to just cut as best I can then poke the blade through at various points to that I could see the line on the other side then cut back the other way. Fortunately ork buildings are meant to be a bit rough so I took advantage of this and purposefully made a bit of a bad job of it.


For the workshop door I cut a slant to match the roof slope. I then as with the small hut glued the parts together using No More Nails then let it set over night. You can see the square within a square design in the pictures below:


The sloping roof is going to be made of patchwork pieces of metal and mesh, as will the hut and workshop doors. As a base for the roof I stretched a piece of mesh over it and pinned it in place with drawing pins. I then covered the sections above the walls with No More Nails and rubbed it in through the mesh. The idea here is that it will dry and hold the mesh down to the top of the walls. Sheets of plastic card will then placed in an ad hoc fashion on to the roof to complete it. There will be some small parts of mesh visible through the cracks in the plastic card which should be a nice effect. The pins will be removed once the glue dries.

Mesh Roof

On top of the mesh I wanted a patchwork kind of roof, showing some of the supporting mesh underneath and with a couple of windows. Plasticard is your friend, you can do so much with it. I made the panels and the rivets for the roof. On the panels I added a lot of dents and made sure the lines were not straight. I found that sharp corners and straight lines made the panels look too well made and not orky.

Roof Panels

I am really happy with how this building is turning out:

Whole Building



Posted: December 24, 2010 in Scenery

These are the materials that I have been using for my various scenery project, along with some ideas I have for how they can be used.

For large structures I have been using plasterboard. It is just the kind used to make house interior walls but at 9.5mm it is the thinnest that I could find. I think standard stuff is 12.5mm or something which may be too thick for some things. Plasterboard is easy to cut, just mark out the pieces you need then score on the line 2 or 3 times. The board can then be cracked along the cut just by tapping it lightly. The cut is not always clean or entirely straight on the z-axis (i.e. into the board) but you can sand it down easily, cutting the original parts a little large to start with if required. Plasterboard is also very easy to sand and gaps, breaks or joins can easily be filled with standard wall plaster or anything similar you can get your hands on. It can get quite messy though and create a lot of dust so make sure you cover things and do not do it near anything a wife / mother could get annoyed about.

To stick the sections together I use “No More Nails” because it is good, designed for things like plasterboard and quite cheap. This 300ml or so tube cost me just £2 although I had to borrow the gun thing from my dad.

No More Nails

I bought some wire mesh originally to make wire fencing but it can be used for all kinds of things from flooring to razor-wire. It is easy to cut with scissors and with holes approximately 1mm by 2mm diamonds it is great for 28mm scale. I bought a big roll as it worked out cheaper although you can get A4 sheets at big hardware stores like Halfords for a couple of pounds each. The only tricky thing with this stuff is the edges stick to everything like your fingers, fabric, itself. To make razor-wire just cut long lengths of it about 3mm or 1 and a bit diamonds then wrap it round a pen or pencil tightly but not overlapping. When you take it off the pencil it opens up a little and the edges look good and spiky.

Wire Mesh

As a standard materials for all kinds of uses I like plastic card. It is easy to work with, quite cheap and comes in all kinds of thicknesses. I bought in a supply of 0.25mm, 0.75mm, 1mm, 1.5mm and some 3mm although that is a little harder to cut with just a knife. By cutting the right shapes and using different layers you can construct all kinds of things.

Plastic Card

You also get transparant plastic card. The picture below shows it with its protective sheet on all but one corner, but it is transparant. The edges when cut also have a kind of layered effect which makes it look like broken glass so it is great for glass topped walls or broken windows.

Transparant Plastic Card

You get plastic in various other forms as well like square, round or hexagonal ended rods. The plastic sheets also are available from some hobby stores (particularly the model railroad kind) with textures on them. I bought several sheets of industrial tread plate, the anti-slip surface you get on metal floors. This is great for Necromunda and other sci-fi scenery. It is however a lot more expensive than plain plastic card. The photo below shows the card zoomed in, there are probably over a hundred of the little bumps on each square inch so it is quite fine. You do get bigger stuff but this right for 28mm scale.

Kick Plate

My Necromunda Scenery is going to have a modular design with sections connected via magnetics. For this I bought sheets of magnetic strip (like an A4 fridge magnet that can be cut up). I also bought some ferrous sheet which is about the same thickness except that instead of being magnetic it contains lots of metal which the magnet is attracted to and holds very well. Like the tread plate however this stuff is a bit more expensive, coming in at a couple of pounds per sheet. I do not need that much of it though as it is only for certain edges.

Magnetic Sheet

Since my usual Citadel paints would not cover the area required I went looking for other paint. What I found were emulsion paint testers. There are many brands of these, the ones I found had the colours I wanted at the best value were the Crown Ultimate ones. They come in 75ml pots (some of the others were 40ml or less) and cost £1.30 each. I got a light and dark grey to do rocks ane concrete buildings as well as 2 shades of beige to do my Ork huts. I will likely get a couple more for my Necromunda and Gorkamorka surfaces.

Crown Ultimate Paint

Ork Buildings

Posted: December 24, 2010 in Gorkamorka, Scenery
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To test the suitability of plasterboard and other materials I have been making some Ork buildings for Gorkamorka. I have yet to play the game but it looks very interesting, I am making a Goff Gorker Mob for it. One good thing about Necromunda is that it requires much less scenery than Necromunda does, the vehicles need room to move. This means it may be a good game to play whilst I am making Necromunda scenery.

For Ork buildings I like the sand wall coloured huts like ones I remember the GW studio had in epic scale in the early 90s. With coloured details in green / red, or black and white check or triangle patterned bands. I thought plasterboard would be a good material for the base shape of these given its thickness. The only thing I did not know was how easily it would cut and sand as well as whether it would crumble or crack.

To start with I measured out the out wall sections on the plasterboard. The walls were to be 75mm or approximately 3 inches high, this is both about the right height and makes it easy just knowing that it is in whole inches for movement purposes up the ladders. The first building was to be 200mm by 100m so since the plasterboard is 9.5mm think I cut two 200mm sections and 2 80mm sections (well I had Frobes cut them as I have arthritis like trouble in my hands which slows me down when doing such things). I then glued them together with “No More Nails” which was only £2 for the giant tube (minus the spring gun thing which I borrowed from my dad). It is the same kind of gun commonly used for silicone sealant in bathrooms etc.

The glued structure together structure

I then cut and sanded the roof to fit. It went in so snuggly that it does not need glue to hold it up although I will glue blocks in place underneath it as even a small movement could cause paint to crack on the finished hut. To explain the one problem with plasterboard first I will explain how to cut it. If you were to cut it with a saw it would be very messy and would break all over the place, it would also be very hard going and is too thick to cut all the way through with a sharp knife. How to cut it is to mark your sections out then score a line with a sharp stanley or craft knife. Repeat the score line two or three times, you do not need to go that deep and the extra cuts just make sure you cut some plaster and not just the card, just use the same force as you would use to cut a bit of card. Once you have done this move the board so that your section (or the rest of the piece if that is smaller) is over the table edge then with the score side up give your section a little tab with your fist, again this does not need to be hard. The plasterboard will crack right through and you can then take your knife and cut free the card on the other side.

Hut with model on top

With the roof in place the hut is starting to look good but there are some problems that need addressed. Firstly plasterboard does not always crack straight down when you cut it. Because of this it needs sanded if you want all the faces to line up. There are also gaps where the join is like in the photo below.

A crack where the join is on the corner

You can also see that in places the cardboard has become scuffed or torn. To fix this just use a little plaster, the kind used on real walls. The stuff I had was a bit old but it waters down OK and can then be spread over any bit that is recessed in any way. It can then be easily sanded for a good finish. For the Ork hut it does not matter if it is completely even since it will be covered in textured paint later anyway and it of Ork construction. I also put plaster where the roof meets the walls so that is is a smooth transition and not a crack.

Hut when plastered

By this point I had decided I wanted the hut to have a Squig pen on the back of it. To do this I made a smaller walled structure, slightly lower and glued it on to the back of the hut. This will have a roof placed on it just like the main structure.

Squig pen walls

The idea is that this is the Squig shed. It will have a little Squig flap on the bottom of the right hand wall. There will be a door on the wall facing the camera, kind of a barn door but metal and patched together ork style. There will also be a wire mesh fence with knocked together metal fence posts. I will damage the mesh a little bit with frayed edges etc and perhaps wash it with a little brown to rust it. Below are some terrible sketches but you should be able to see what I mean, they are just as a reminder for me really as to what I want to do as I am quite forgetful.


For the roof of the Squig pen I had to put some stoppers on the underside to stopp it falling through, I also cut it a little too short but that will be fillable with plaster.


For the fence I cut some pieces of plastic card and plastic tread plate and then glued them together to make patchwork fence posts. I then cut the wire mesh sections and punched a few holes in them and tattered the edges. Superglue did not stick very well to the wire mesh at all so I used no more nails such that it filled the holes in the mesh and then I placed some plastic card on the other side from the post. This meant that the the mesh was kind of held with the glue acting as a filler and the plastic is glued to the filler on either side meaning it does not matter if the metal does not stick.


I had seen a lot of people putting metal patchwork plate on the side of their ork buildings (and vehicles) and thought it looked really good. I decided to do the same using 1mm plastic card and tread plate. I tried to keep it quite simple but not a neatly cut shape. I also added the little teeth edges on the left just to make it look tuff.

Corner Plate

To let orks get on top of the squigg pen I made a little ladder out of 1mm plastic card and tread plate. Since it is quite a small ladder I just made it simple, I may on the larger side ladder add more detail and make it look a bit more dangerous.


I really like the Ork gun symbol that I remember from Battle for Armageddon, the board game from the mid 90’s with counters instead of miniatures. I played that quite recently and it was good. Anyway, using plastic card I have made a hatch on the roof which does not open but would be a way for the orks to get in the building. I also put a big un symbol on the side of it. The building is going to be the store house for weapons, ammo and squigs (food) for my Gorker Mob.

Gun Motif

I will update this as I go . . . .

Necromunda Modular Scenery

Posted: November 10, 2010 in Necromunda, Tabletop Gaming

This project is my reason for starting this blog in the first place and it should provide an easy place to record my progress.  Anyone who is crazy enough in the head will also be able to download or otherwise request any design documents which I will create.  The project started after myself and my friend Frobes started getting back into Games Workshop Specialist Games such as Space Hulk (1st edition) and Necromunda.  I will at some point put some links to good specialist games sites on this page instead of just the wiki entries and the graveyard that I have linked there.

An image of Modular scenery

We had been discussing scenery projects like the excellent Project Hulk and trying to think what could be done for Necromunda.  One thought had been to make a set of scenery which could be used at least in part to make terrain for both games since Space Hulk corridor and Necromunda walkway are quite similar.  With further thought however this would over complicate things so the project focusing on Necromunda was born.


  1. The scenery should be relatively inexpensive.  I do not mind spending money on scenery but if you do not watch these things then they can get really out of hand
  2. There should be a common set of pieces which connect together to for complex structures, there should be as few of these as possible.  More complex one-off pieces can then be made in future so long as they have points to connect to the modular set.
  3. The scenery should be fairly sturdy.  The scenery in the Necromunda game box is OK but I would prefer something a little more solid.
  4. It should be possible to add things like terminals, barrels and ladders easily.

Not the best place to start but since I wanted the set to be quite sturdy I thought about this first.  For the main floors of the walkways I wanted something quite thick and decided on 9.5mm plasterboard, mostly because it is cheap and easy to cut.

I have liked plastic card as a materials ever since I scratch built an Imperials Guard Shadowsword for 40k with it way back when.  I still remember the grumbles when I turned up to a GW store event with it and the Citadel Journal rules in hand and it was allowed.  Nobody else had thought to bring Wargear cards which were also allowed and did not help my case.  In fairness the other side had a Thunderhawk Gunship but I am rambling now.

To connect the sections together Frobes suggest embedding magnets such as the type he had recently purchased for a conversion project.  After looking at the cost these were a bit much to use allover the place but I did find magnetic and ferrous sheet.  I have not tested this stuff fully yet but the A4 magnetic sheet does hold the A4 ferrous sheet in the air when only 1/30th of their surface areas are touching.

As a finishing touch I wanted some model wire mesh or gauze for some or all of the floor sections.  I had used this for a prototype space hulk section a long time ago and it worked well.

The paint will be textured on pretty much all surfaces either to represent concrete or rusted metal.  I am not sure as of yet what type of glue to use although I will need to find something other than miniature bottles of super glue which are all I have at the moment.  I quite like the class Necromunda yellow and black stripes so I have decided to put that anywhere there is a magnetic strip edge.

The main materials list is as follows:

  • 1mm plastic card (comes in A4 sheets)
  • 1.5mm plastic card (comes in A4 sheets)
  • 0.85mm magnetic strip (comes in A4 sheets)
  • 1mm ferrous strip (comes in A4 sheets)
  • 9.5mm plasterboard (oddly enough comes in wall sized sheets)
  • 1mm * 2mm holed mesh (best I have found is a 500mm * 3000mm roll)

I have only used SketchUp a couple of times but I really like it and have found it very useful in putting together some prototype models for this project.  I have at this point completed 4 different components which can be used to create more complex structures.  These components were a square floor, a long thin walkway, a wall corner/pillar and a support to connect the floor to the walkway.  I started with the floor and then proceeded to draw the others round it in a way that looked OK.  It took a bit of refining to get the sizes right but here are the final pieces.

In SketchUp I have gone as accurate as 0.5mm although I realise this will not be entirely possible in practice.  A lot of my materials and in particular the walls are however in 0.5mm increments.  The magnetic strip for example is 9.5mm wide which is just the same thickness as the plasterboard it will sit below.  The magnetic strip will possibly be painted to match the rest of the structure although I have left it black in the diagrams so it can be seen.

An image of the Square Floor section

The Square Floor section is quite simple and is made from a 100mm * 100mm piece of 9.5mm plasterboard with 9.5mm of magnetic sheet round the outside on the top and ferrous sheet in the same place on the bottom.  The wire mesh of 81mm * 81mm is then placed in the middle.  I may on some pieces dig out some plasterboard and model in some pipes and other detail visible through the wire but this will be custom work on a part by part basis.  For the first few parts I will make simple ones.


An image of the Wall Corner / Pillar component

The Wall Corner / Pillar section is just a corner wall made from two pieces of plasterboard.  With a footprint of 20mm * 20mm it is 75mm high and the walls are as thick at any point as the magnetic strip on the floor sections.  On top of the wall is some magnetic strip and there is ferrous strip on the bottom.  Eventually I will create standard wall sections to fill any gaps but these are enough to start.  There will also be the option of barrier railings which can be seen at the end of this post


An image of the Walkway component

The Walkway section is 200mm long and 59mm wide (40mm within the magnetic strip) and is enough for any based Necromunda miniature which I think should sensibly be on a walkway.  It is made in the same way as the Square Floor section but with the addition of two hollow I-Beam sections underneath it.  These will be made from 1mm and 1.5mm plastic card and sit 1.5mm back from each end for a length of 197mm


An image of the Walkway Support End component

The Walkway Support End section is made from 1mm and 1.5mm plastic card.  The two prongs sticking out from it to the left go inside of the hollow I-Beam on the Walkway section and the T-shaped tab to the right sits on top of either the Square Floor or another Walkway section.  Ferrous strip may be embedded in the stalk of the T although that is too complex for this drawing and the top is best represented as a solid sheet for now.

The following 3 images show an assembled structure.  The first image shows the entire structure, the second shows an I-Beam join and the third shows some railings.  I have not yet completed the railing component set drawings and these are only for me to get a rough idea of what they might look like:

A complete structure

A complete structure

A connected I-Beam

A connected I-Beam

An example railing

An example railing

To be continued . . . .
That is about everything I have done so far that is in a publishable state.  I now have to do some testing and make a prototype consisting of one side of one level.  First however I need to locate a suitable workspace and get the rest of the materials, they are all in the post except those which can be sourced locally like the plasterboard.

All comments and suggestions welcome.